Hello!
Here's a very, very early test of the prehistoric area. I'm trying to get a good method of making a convincing rock wall that doesn't cost the Earth (in terms of vertices at least). Lit purely using HDRI and a little bit of glow in the compositor.
There are issues with the tiling and the ground texture; I didn't have time to UV unwrap the mesh this evening and I wanted to get an update out there. Will be progressing more tomorrow, as well as adding sparce vegitation, rocks and general interest.
Rock texture downloaded from cgtextures.com
Enjoy!
No comments:
Post a Comment