Saturday, 2 April 2011

Very Early Prehistoric test


Here's a very, very early test of the prehistoric area.  I'm trying to get a good method of making a convincing rock wall that doesn't cost the Earth (in terms of vertices at least).  Lit purely using HDRI and a little bit of glow in the compositor.

There are issues with the tiling and the ground texture; I didn't have time to UV unwrap the mesh this evening and I wanted to get an update out there.  Will be progressing more tomorrow, as well as adding sparce vegitation, rocks and general interest.

Rock texture downloaded from


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