Saturday, 9 April 2011

Caldoria: Model Production V1


I've started modelling the base mesh for Caldoria i.e. main buildings etc.  In order to get a sense of scale and set the layout, I decided to go with Pegasus Prime as reference in this case, mainly because there is more reference from the dream sequence in PP than JMP.

A couple of reference shots are below, taken from PP.  These are, of course, copyright Presto Studios.  The third shot is the model I have been working on.  Nowhere near finished as yet; base material has been applied and no lighting has been implemented.  A main goal for this shot is to model all the grass using particles, and get the trees and shrubs in the scene as well.  Cloth simulation will run on all flags in the scene (all 8 of them) for variation.

Enjoy, and as always, comments are very much appreciated!

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