Sunday, 3 April 2011

Pegasus: Texturing Push v2

Hey!

After telling myself to take a break from Pegasus, I found inspiration yesterday after watching some of the tutorials on http://www.blenderguru.com/.  The mystery of the compositor was finally cleared up, and I've been working on specular passes, object IDs, you name it.

Here's today's update - total render time 1 hour 23 minutes.  As always, work is still in progress, and all comments gratefully received!!

1 comment:

  1. Very very nice! It almost looks photo-real, and you can tell by the detailing that you have put a lot of effort into this.

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