Sunday, 3 April 2011

Pegasus: Texturing Push v2


After telling myself to take a break from Pegasus, I found inspiration yesterday after watching some of the tutorials on  The mystery of the compositor was finally cleared up, and I've been working on specular passes, object IDs, you name it.

Here's today's update - total render time 1 hour 23 minutes.  As always, work is still in progress, and all comments gratefully received!!

1 comment:

  1. Very very nice! It almost looks photo-real, and you can tell by the detailing that you have put a lot of effort into this.