Saturday, 23 June 2012

Mars: Train Building - first 30 minutes


Here's the Morimoto train after 30 minutes of modelling.  Very low detail at the moment, but it should give you some idea of how it's progressing :)


Morimoto Gantry Update

Hello all!

Here's the latest intel from the Morimoto Mars is going well on the gantry, and the site manager promises to begin construction on the transport station very soon, once they can begin moving materials across the gantry.

In the meantime, he's sent us this lovely shot this morning.  Can't see many workers out there though; must be enjoying the Martian sunrise!!

Enjoy :)

Monday, 18 June 2012

Progress Update - Monday 18th June 2012

Hey hey :)

Some fantastic progress has been made over the last few days.  I won't go into a huge amount of detail, but the first pass of a couple of the environments has been started and the first very basic tests been loaded into the Aware engine.

These tests are looking at a) the current status of the engine and b) the current quality of the environments, specifically highlighting issues with modelling/texturing/compositing/game implementation.  Issues are being identified and fixes being put in place to prevent future crop-ups of the same issue.  While this will take a lot of time at this stage, I believe that it is critically important to get this right now rather than have to come back and fix a swathe of issues that could have been avoided.

Work is, as ever, in progress; I would like to say thanks to you all for sticking with myself and the team so far.  It has been a rollercoaster since I started the project almost 14 months ago and I'm loving every minute.

Also (and not for the last time), a massive thanks to Presto Studios for their vision back in the early 90s.  Without them I wouldn't be working on this project, and without their blessing I wouldn't have the heart to do it.

Long live Journeyman.


Saturday, 16 June 2012

Equirectangular Mars Gantry


Another stage in the development testing - this image was output as six cube faces then stitched into an equirectangular output.  I thought I'd share it - gives an interesting perspective on Mars :)


Thursday, 14 June 2012

VR Test Shots


Six shots below comprise the first part of the VR test using Adam's Aware Engine.  I'm very excited; we had our first tech demo the other day which went very well indeed, so I'm eager to see how the rendered shots will look in the engine!

I thought I'd share the shots - enjoy :)

Monday, 11 June 2012

Helping with Rendering


I've been helping "crunch" renders on for a good while now, and use this service myself for the big rendering jobs/tests (especially at hires).  It is a free service to both render and contribute too.

At this time, I have set up a rendering "team" called Journeyman Project Tribute, and would be incredibly grateful if you could sign up for a FREE account, download BOINC onto your PC and start crunching :)

BOINC uses the resources of your PC to render other projects (including Journeyman runs).  You can set how much of your processor you want to use, or in multicore PCs how many of the cores to use for rendering.

If you sign up, please comment here so I can add you to the Jourmeyman team.  It would be great if we could all contribute; not only would we be helping render Journeyman scenes faster, but helping other artists as well :)



Sunday, 10 June 2012

Back to basics...clay render

Hey :)

It's been a while since the last update - been working more on Pegasus (I will get it finished one of these days!) as well as working a few other things behind the scenes.

I thought I'd post up the clay render - I think it shows off a lot of the detail that you might not otherwise see once the final lighting and animations are all done - enjoy!