Hello!
Wow, May already? How did that happen??
The project is ongoing, as always. I haven't had as much free time recently as a lot of time is taken up by work and studying. However, progress is being made on the Cycles front (early tests using ATI cards, Blender 2.63 and Catalyst 12.5Beta with OpenCL 1.2 drivers) are working really well. I'm looking forward to the day that I can rework a scene and have all the textures appear in Cycles as they do in the Blender renderer. I have two ATI 5850 cards so rendering will be nice and speedy on those once all the features are worked out!
In short, while there haven't been any updates recently, work is still going on in the background!
All for now,
Andy
The Journeyman Project Tribute
A blog detailing my ongoing work on producing a tribute to the Journeyman Project games, created by Presto Studios.
Wednesday, 9 May 2012
Tuesday, 6 March 2012
TSA: Pegasus Texture Push v2
Hello!
Here's a couple of updated shots from work done last night - one up close and personal and the other "overview" shot. One thing I'm slightly concerned about is that the overview shot looks more like a model rather than full-scale; however I'm not going to worry about this until the "launch" animation comes back. If it still looks phony, I'll look and see how it can be changed.
In the meantime, enjoy!
Here's a couple of updated shots from work done last night - one up close and personal and the other "overview" shot. One thing I'm slightly concerned about is that the overview shot looks more like a model rather than full-scale; however I'm not going to worry about this until the "launch" animation comes back. If it still looks phony, I'll look and see how it can be changed.
In the meantime, enjoy!
Sunday, 4 March 2012
TSA: Pegasus Texture Push
Hello!
Well, once again I've been spending a good bit of time trying to get Pegasus looking as good as I can, and I'm quite pleased with the result - I hope you are too! Enjoy!
Well, once again I've been spending a good bit of time trying to get Pegasus looking as good as I can, and I'm quite pleased with the result - I hope you are too! Enjoy!
Monday, 27 February 2012
TSA Hallway: Test Metal
Hello all!
Ok, I've been playing around with textures a lot more, and the texture paint ability in 2.62. The shot below is a result of that playing :) Made with textures from CG Textures.
I think that taking the time to do a lot more texture work will really help the realism and believability.
Enjoy!
Ok, I've been playing around with textures a lot more, and the texture paint ability in 2.62. The shot below is a result of that playing :) Made with textures from CG Textures.
I think that taking the time to do a lot more texture work will really help the realism and believability.
Enjoy!
Sunday, 26 February 2012
TSA Hallway: Latest Version
Hey all!
As stated previously, I'm focussing almost exclusively on the TSA. As part of that, from JMP we have the scanner hallway. Still a little work to be done on this before I consider it production ready - enjoy!
As stated previously, I'm focussing almost exclusively on the TSA. As part of that, from JMP we have the scanner hallway. Still a little work to be done on this before I consider it production ready - enjoy!
Thursday, 23 February 2012
TSA Scanner Head - Test 1
Hey all,
Here's the first test of the TSA Scanner. Gives me chills for some reason...possibly because at one point I didn't have the manual with the entry code and I kept trying to guess it.
Incorrect code entered, access denied. Oh the memories :D
Here's the first test of the TSA Scanner. Gives me chills for some reason...possibly because at one point I didn't have the manual with the entry code and I kept trying to guess it.
Incorrect code entered, access denied. Oh the memories :D
New Team Member - Adam B
Hi everyone!
I'm very pleased to welcome Adam B to the development team.
Adam has been working on a custom-coded engine called Aware - see http://code.google.com/p/aware-engine/ for more information. It is still in its early stages, but after speaking with Adam recently I'm very confident that it is ideally suited for Tribute. We have discussed the first tech demo / proof of concept and work is underway.
So, please join me in offering a heartfelt welcome to Adam!
Andy
I'm very pleased to welcome Adam B to the development team.
Adam has been working on a custom-coded engine called Aware - see http://code.google.com/p/aware-engine/ for more information. It is still in its early stages, but after speaking with Adam recently I'm very confident that it is ideally suited for Tribute. We have discussed the first tech demo / proof of concept and work is underway.
So, please join me in offering a heartfelt welcome to Adam!
Andy
Tuesday, 21 February 2012
Journeyman Title Sequence: TSA Logo
Hello!
In the same rationale as the main logo, here's the TSA logo :) Enjoy!
In the same rationale as the main logo, here's the TSA logo :) Enjoy!
Monday, 20 February 2012
New Title Sequence
Hello all!
Here's the "revisioned" main title from the title sequence. Please enjoy and let me know what you think!
Best enjoyed in fullscreen.
Here's the "revisioned" main title from the title sequence. Please enjoy and let me know what you think!
Best enjoyed in fullscreen.
Saturday, 18 February 2012
TSA Command Centre Door: Opening Test
Hello all!
Still working on the TSA...I've actually made this my complete focus. The "original" TSA will be the first environment to be completed i.e. all modelling, texturing, lighting, rendering, animation, interaction, sound effects, music and navigation will be completed before moving on to the next area.
With that in mind, enjoy the test video below :)
Andy
Still working on the TSA...I've actually made this my complete focus. The "original" TSA will be the first environment to be completed i.e. all modelling, texturing, lighting, rendering, animation, interaction, sound effects, music and navigation will be completed before moving on to the next area.
With that in mind, enjoy the test video below :)
Andy
Tuesday, 14 February 2012
TLC for the TSA
Hello everyone!
Apologies for the lack of updates recently, but I'm back with a vengeance :)
Here's an update on the entryway for the "original" TSA. Getting into more detailing and starting to rough in the lighting setup. Enjoy!
Apologies for the lack of updates recently, but I'm back with a vengeance :)
Here's an update on the entryway for the "original" TSA. Getting into more detailing and starting to rough in the lighting setup. Enjoy!
Tuesday, 3 January 2012
Alternate Pegasus: Monitors
Hi there and a very Happy New Year!
A test of a basic model and animation setup for the interior of the "alternate" Pegasus.
Enjoy!
A test of a basic model and animation setup for the interior of the "alternate" Pegasus.
Enjoy!
Monday, 2 January 2012
Mars Generator: Shot 2
Here's a work in progress shot of the Mars Generator section - attempting to get the heat effect of the energy beam nailed down. Enjoy!
Friday, 30 December 2011
Mars Generator: Test 1
Hello!
A VERY rough test of the Mars Generator sequence - still shot and video below. Enjoy, and I'd like to wish a very Happy New Year to everyone!
A VERY rough test of the Mars Generator sequence - still shot and video below. Enjoy, and I'd like to wish a very Happy New Year to everyone!
Monday, 19 December 2011
Control Room: Test 1
A very basic test of the computer layout for the postrip control room. Enjoy!
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