A blog detailing my ongoing work on producing a tribute to the Journeyman Project games, created by Presto Studios.
Wednesday, 13 April 2011
Bryan's Antidote: render v2
Hello!
Here's the "fixed" render of the antidote. I've added some HDR lighting to the scene, as well as altering the glow effect on the edges. Rendered using the vSwarm network - total cpu rendertime for 96 frames: 83 hours!
I would have to agree - a classic case of not keeping an eye on the reference as I rendered it - I'll get it fixed and have a version online before the end of tomorrow.
I would have to say too dark. I am having a hard time telling the color of the liquid in the tube.
ReplyDeleteHi Bryan,
ReplyDeleteI would have to agree - a classic case of not keeping an eye on the reference as I rendered it - I'll get it fixed and have a version online before the end of tomorrow.
Andy