Tuesday, 12 April 2011

HUD: Rough Mockup


A late night update...I decided to have a quick look at a HUD mockup.  The message panel is too wide, but the energy light is working quite well.  Still need to find a good material for the main body of the HUD, and start on the detailing, cables etc.

1 comment:

  1. the biochip interface occupates a very large space on the screen. maybe it could be made fading out during the player moves and fading in only when it interacts or the player stops.