Saturday, 16 April 2011

Competition: Sinclair Impressions

Hello!

A slightly different type of post today.

I'm running a competition over the next fortnight, giving you the opportunity to record and send me your best Elliot Sinclair impression.  The winner of the competition gets to step into the shoes of Dr. Sinclair, the father of time travel, for the remake.

I'd like you to use the following piece of dialogue in your impression.

"I know the one place in all of Sector Three with the best view of the Capitol Building.  And from that place, with a weapon of my own devising, I will assassinate the Cyrollan delegate myself."

Either comment on this post, or email me at AndrewCurry2 at googlemail dot com. Closing date for entries is Sunday 1 May at 12:00 midday GMT.

For inspiration, use the following video, time reference of 09:00. I did not create or upload this video.

Thursday, 14 April 2011

Global Transporter: Model and Anim v1

Hello!

This is a very, very rough model and animation. I wanted to check for any mesh issues so far - there is one where the wider bottom part of the door intersects the narrow part - this will be resolved as part of the continued progress on the transporter.

Comments welcome on progress as always!

Enjoy :)

Wednesday, 13 April 2011

TSA Entry Door: Access Denied VO

Hello!

I thought I might go for a slight change of pace this evening, and have been tinkering with a microphone and some effects...came up with the following. I don't know how many times I heard this...lost the manual and had to work it out by trial and error!

Enjoy!

Bryan's Antidote: render v2

Hello!

Here's the "fixed" render of the antidote.  I've added some HDR lighting to the scene, as well as altering the glow effect on the edges.  Rendered using the vSwarm network - total cpu rendertime for 96 frames: 83 hours!

Enjoy!

Historical Log Test v1

Hello!

Here's a test to try and get a good setup for replicating the surface of an optical disc.  While the result isn't ideal, I think it's a good starting point.  The TSA symbol needs to be added to the other side, as well as setting up HDRI lighting etc.

Comments and feedback are welcome as always!

Journeyman Key: V1

Hello!

Here's a render of the Journeyman Key model.  Rendered this out without antialiasing to keep the render time down to a friendly level.  All feedback is welcome; I've got an idea or two to modify the handle design to be more practical and stowable.

Enjoy!

Tuesday, 12 April 2011

Bryan's Antidote: render v1

Hello!

Here's a render of Bryan's antidote model.  I just need to remove or amend the streaks in the glare; it didn't work as well as I'd hoped for the render.

HUD: Rough Mockup

Hello,

A late night update...I decided to have a quick look at a HUD mockup.  The message panel is too wide, but the energy light is working quite well.  Still need to find a good material for the main body of the HUD, and start on the detailing, cables etc.

Monday, 11 April 2011

Biochip: Generic Chip Inventory Inspect clip V1

Hello!

Today's update is looking at the inventory inspection video clips, more specifically for a generic biochip.  The only detail missing is the letter and background plate to signify the type of chip i.e. Pegasus, Mapping, Optical etc.

Please let me know what you think!

Biosuit Generator: Very Early Test V0.1

Hello!

Here is a very early and fast test to work out a few lighting issues.  The model is extremely basic; this is purely a test to work out a few issues.

Saturday, 9 April 2011

Caldoria: Model Production V1

Hello!

I've started modelling the base mesh for Caldoria i.e. main buildings etc.  In order to get a sense of scale and set the layout, I decided to go with Pegasus Prime as reference in this case, mainly because there is more reference from the dream sequence in PP than JMP.

A couple of reference shots are below, taken from PP.  These are, of course, copyright Presto Studios.  The third shot is the model I have been working on.  Nowhere near finished as yet; base material has been applied and no lighting has been implemented.  A main goal for this shot is to model all the grass using particles, and get the trees and shrubs in the scene as well.  Cloth simulation will run on all flags in the scene (all 8 of them) for variation.

Enjoy, and as always, comments are very much appreciated!


Friday, 8 April 2011

Caldoria Dream Sequence Animatic: Brand New Music and sound effects!

Hello!

I'm really pleased to be able to bring you a taster of some of the new music that is being composed for the Journeyman remake.  It has been composed by a very good friend of mine, and I believe it fits both the style and imagery of the animatic.

I won't give too much away at this point, however I will say that I am very, VERY excited to hear the rest of the music as it arrives!

As always, please feel free to comment - let me know what you think of the imagery and the music!

Enjoy!

Pegasus Launch Test V1

Hey!

Here's an update looking at the Pegasus launch animatic, but rendered using everything except textures and shadows.  It gives a good impression of speed and the general feel of the shot, and it is a lot faster to render than the final production quality; 12 seconds per frame as opposed to 2 hours!

Enjoy, and please feel free to comment!

Thursday, 7 April 2011

Thursday, April 07 Update

Hello everyone,

Just a quick update this evening - no new images to post; however I am currently rendering a test of the Pegasus "launch" sequence without textures or shadows, which has got the rendertime down to about 12 seconds per frame - certainly faster than the 2 hour rendertime at full quality and 720p!  This will be ready to post tomorrow - I'm really excited to see how it turns out.

I have also received some music from the composer on the project - I'm keeping this close to my chest for the moment though, but I can tell you that it's fantastic work, and I'm sure you won't be disappointed ;)

I'm also happy to announce that I've started collaborating with another Blender artist, who is looking at modelling and rigging the robots, starting with Ares.  Again I won't give much away at this point, but work is progressing well and looking really good!

All for now,

Andy

Wednesday, 6 April 2011

Pegasus Launch Animatic V1

Another animatic test; this one of the Pegasus launch sequence.

Caldoria Dream Sequence Animatic V1

Hey everyone,

Here's a fast 30-minute look at the dream sequence at the start of JMP, up to the Caldoria explosion. City meshes in this are from the Dystopia collection on Daz 3D; currently in a 100% sale! Basic tiles used for layout; custom buildings i.e. Capitol Building will be modelled as well as the park in front and the Cyrollan ship.  Animatic used for pacing and scale purposes.

Enjoy!

Tuesday, 5 April 2011

Fixed Title Sequence and the Blender Video Sequence Editor

Hiya,

A quick evening update!  Here's the fixed version of the Journeyman title screen, complete with original audio.  This was edited using the Video Sequence Editor in Blender.  The final version will have brand new music and sound effects.

Enjoy!

Pegasus: Compositing Push v1

Hey all :)

Ok, I've made progress with the compositor and have a fairly good handle on it.  I must admit, I also bought a copy of BlenderGuru's "The WOW Factor" which details effects you can achieve within the compositor.  I have found this absolutely invaluable and it's already saved my bacon a couple of times.

Anyway, here's today's update.  I apologise about the lack of Pegasus Alarm video, but there was an issue with the render.  I'll work on that asap.  In the meantime, I'm fixing the Journeyman title, as the previous version didn't have a curve to the text, so rendering that out as we speak!

Enjoy ;)

Mars Train Station: Preliminary Blocking

Hey hey,

Ok a late evening update here; just been looking at blocking in some of the detail in the Mars train station - results below.

I'm also currently rendering the Pegasus launch "alarm" on vswarm; 24 frame animation in the current modelling and texture configuration.  Should hopefully be finished by tomorrow morning so should have that online by lunchtime tomorrow :)

Enjoy!


Monday, 4 April 2011

The Journeman Project: Animated Title V1

Hey!

Here's my first shot at recreating the title animation from The Journeyman Project.  Everything was done within Blender, including the compositing.

No music or sound effects as yet; music is in the pipeline ;)

Enjoy!