Hello!
Following on from my previous post, I thought I'd take a look at an existing model rendered with Luxrender. After 4 hours of rendering, the result is below.
Enjoy!
A blog detailing my ongoing work on producing a tribute to the Journeyman Project games, created by Presto Studios.
Thursday, 5 May 2011
Wednesday, 4 May 2011
Project Update: On Your Bike
Hello!
I thought I'd share some of the things I've been looking into recently.
1. Luxrender - this is a renderer which is "unbiased" i.e. should provide a physically accurate render. It can also utilise the spare GPU power for rendering. It can be used within Blender itself as well as externally.
2. Cycles - this is a "work in progress" overhaul for the Blender internal renderer. This will also use GPU power, as well as being a more "accurate" renderer in terms of light simulation etc. This is in a very early stage of development, but I am incredibly excited by this news.
So, what's the knock on effect?
The effect of all this is that I'm taking some time to do some research into the different renderers. Luxrender will give me a good idea for how "modern" renderers work and will allow me to understand what changes will be required to current models. The work on the Blender renderer, I would imagine, will go through to the end of this year, meaning that any "production" rendering wouldn't start until 2012.
So what are you telling us all this for?
I'd like your thoughts on this. I want to produce the best looking version that I can, and technologies available or in production will help with that. The added benefit of GPU acceleration would be welcome also, as it would allow for faster rendertimes.
However, I'd like to know what you think about this. Please feel free to add your comments below and let's get a discussion going about this. It's exciting times for Blender users, but this is a remake for the fans.
Andy
I thought I'd share some of the things I've been looking into recently.
1. Luxrender - this is a renderer which is "unbiased" i.e. should provide a physically accurate render. It can also utilise the spare GPU power for rendering. It can be used within Blender itself as well as externally.
2. Cycles - this is a "work in progress" overhaul for the Blender internal renderer. This will also use GPU power, as well as being a more "accurate" renderer in terms of light simulation etc. This is in a very early stage of development, but I am incredibly excited by this news.
So, what's the knock on effect?
The effect of all this is that I'm taking some time to do some research into the different renderers. Luxrender will give me a good idea for how "modern" renderers work and will allow me to understand what changes will be required to current models. The work on the Blender renderer, I would imagine, will go through to the end of this year, meaning that any "production" rendering wouldn't start until 2012.
So what are you telling us all this for?
I'd like your thoughts on this. I want to produce the best looking version that I can, and technologies available or in production will help with that. The added benefit of GPU acceleration would be welcome also, as it would allow for faster rendertimes.
However, I'd like to know what you think about this. Please feel free to add your comments below and let's get a discussion going about this. It's exciting times for Blender users, but this is a remake for the fans.
Andy
Tuesday, 3 May 2011
New Day, New Post...
Hello!
Ok, I'm back after my holiday, and back to the project!
Here's the latest version of the Mars Gantry. I hope I'm not labouring the point, but I want to get as photoreal as possible and as detailed as possible. Have a look at the shot below and let me know what you think!
Enjoy :)
Ok, I'm back after my holiday, and back to the project!
Here's the latest version of the Mars Gantry. I hope I'm not labouring the point, but I want to get as photoreal as possible and as detailed as possible. Have a look at the shot below and let me know what you think!
Enjoy :)
Friday, 29 April 2011
Project Update
Hello all!
Just a quick update - apologies for the lack of updates on the project of late, but I've been enjoying a few days holiday. I'll be back to it as normal from Tuesday, but there are some really cool things in the pipeline which I can't wait to show you all!
Andy
Tuesday, 26 April 2011
The Mars Robot: Test #1
Hello!
A quick late-night update; just rendered a test shot with the current robot model in the Mars colony. There are lighting and texture issues with this render, but I wanted to fire it up here so you could see progress ;)
Enjoy!
A quick late-night update; just rendered a test shot with the current robot model in the Mars colony. There are lighting and texture issues with this render, but I wanted to fire it up here so you could see progress ;)
Enjoy!
Monday, 25 April 2011
Mars Gantry: Walk Test
Hello!
Here's an animation of walking along the Mars gantry to test the lighting and texture setup. A couple of issues have been spotted, and these will be resolved as work continues.
Enjoy!
Here's an animation of walking along the Mars gantry to test the lighting and texture setup. A couple of issues have been spotted, and these will be resolved as work continues.
Enjoy!
Saturday, 23 April 2011
Bo Frederiksen's Robot - test walk cycle - work in progress
Hello!
A quick update; I was blown away by the work that Bo has done on the Mars robot, and wanted to show you a quick walk cycle test.
This is very much work in progress; I animated the walk cycle quickly and there are errors in it, but as with everything else, these issues will be worked out as work progresses.
Enjoy!
A quick update; I was blown away by the work that Bo has done on the Mars robot, and wanted to show you a quick walk cycle test.
This is very much work in progress; I animated the walk cycle quickly and there are errors in it, but as with everything else, these issues will be worked out as work progresses.
Enjoy!
Project update
Hello :)
Well, it's been about six or seven weeks since I started this project, and things have really been moving on apace. I'm really thankful to have excellent people helping me on this as well, and to them a massive thanks for everything they've contributed so far - it really is becoming a collaborative effort.
Also, there might not be any updates for a day or two as it is my 30th birthday today. However, there are some very exciting developments in the pipeline, so stay tuned for more news in the future ;)
Thanks again for your continued support and encouragement!
Andy Curry
Well, it's been about six or seven weeks since I started this project, and things have really been moving on apace. I'm really thankful to have excellent people helping me on this as well, and to them a massive thanks for everything they've contributed so far - it really is becoming a collaborative effort.
Also, there might not be any updates for a day or two as it is my 30th birthday today. However, there are some very exciting developments in the pipeline, so stay tuned for more news in the future ;)
Thanks again for your continued support and encouragement!
Andy Curry
Friday, 22 April 2011
Unidentified Shuttle leaving Morimoto...(shuttle test #1)
Hello!
Earlier this morning, an unidentified shuttle was seen leaving the Morimoto Mars colony...
Actually, it's just a test of my first shuttle model ;)
Enjoy!
Earlier this morning, an unidentified shuttle was seen leaving the Morimoto Mars colony...
Actually, it's just a test of my first shuttle model ;)
Enjoy!
Thursday, 21 April 2011
Mars Gantry: Progress Update 2
Hello!
Another progress update on the Mars Gantry; I've been focussing on the textures and lighting; refining the textures that were in the scene and adding new textures to the floor and ceiling. As well as this I've revised the lighting setup, as well as adding a couple of effects in the compositor.
I think it's definitely getting towards photoreal, but there is still a lot of work to do.
Enjoy!
Another progress update on the Mars Gantry; I've been focussing on the textures and lighting; refining the textures that were in the scene and adding new textures to the floor and ceiling. As well as this I've revised the lighting setup, as well as adding a couple of effects in the compositor.
I think it's definitely getting towards photoreal, but there is still a lot of work to do.
Enjoy!
Mars Chase Animatic
Hello!
Here's the first test animatic of the Mars chase. I wanted to give this a go to see how the lighting would work on an expansive environment, as well as solving a few other issues.
Please bear in mind that this is the first animatic of this shot - this is in no way a production shot.
Enjoy!
Here's the first test animatic of the Mars chase. I wanted to give this a go to see how the lighting would work on an expansive environment, as well as solving a few other issues.
Please bear in mind that this is the first animatic of this shot - this is in no way a production shot.
Enjoy!
Bryan's Gas Canister
Hello!
Here's a still shot of Bryan's Gas Canister model. HDRI has been added, and I think this is the best yet. Full animation will follow as soon as it has rendered - might take a while though ;)
Enjoy!
Here's a still shot of Bryan's Gas Canister model. HDRI has been added, and I think this is the best yet. Full animation will follow as soon as it has rendered - might take a while though ;)
Enjoy!
Wednesday, 20 April 2011
Mars Gantry: Progress Update
Hello!
Further progress has been made on the Mars gantry - a lot more detail has been added to the supporting structure - landscape still to be added.
Enjoy!
Further progress has been made on the Mars gantry - a lot more detail has been added to the supporting structure - landscape still to be added.
Enjoy!
Tuesday, 19 April 2011
World Science Centre: Shape Study
Hello!
I carried out a study on the shapes of the walls and general layout of the WSC - image below. This was a 30 minute study - a lot more work still to do on the final model.
Enjoy!
I carried out a study on the shapes of the walls and general layout of the WSC - image below. This was a 30 minute study - a lot more work still to do on the final model.
Enjoy!
Monday, 18 April 2011
Voice Over Samples
Hello!
I've got the good quality mic and recording setup sorted, so thought I'd have a stab at a couple of VO's. The first is the extended Global Transporter VO, minus the fly section, but including the planned transport sound effect - let me know what you think of this!
The second sample is the TSA Entry Door VO. Again, thoughts on this are appreciated!
Enjoy!
I've got the good quality mic and recording setup sorted, so thought I'd have a stab at a couple of VO's. The first is the extended Global Transporter VO, minus the fly section, but including the planned transport sound effect - let me know what you think of this!
The second sample is the TSA Entry Door VO. Again, thoughts on this are appreciated!
Enjoy!
Sunday, 17 April 2011
Global Transporter: Long Animation Test
Hello!
Further work on the Global Transporter. I rendered this test out to check for issues with textures, animation, lighting etc. Glad I did, because I found some :) They'll all be worked out as part of ongoing development.
Please also note that I've only modelled one of the clamps; the other will be added shortly.
Enjoy!
Further work on the Global Transporter. I rendered this test out to check for issues with textures, animation, lighting etc. Glad I did, because I found some :) They'll all be worked out as part of ongoing development.
Please also note that I've only modelled one of the clamps; the other will be added shortly.
Enjoy!
Saturday, 16 April 2011
Bryan's Global Transporter Card
Final update of the day...here's a video of the Global Transporter card, modelled by Bryan. I think you'll agree that this is a fantastic model!
I added some HDR lighting and gave the numbers a fairly high reflectivity, and the card itself a very slight reflectivity. As well as this, vector blur was added in the compositor to give it the feeling of motion.
Enjoy!
Caldoria Heights Global Transporter Sample
Hello all,
Here's my version of the Caldoria Heights Global Transporter intro - let me know what you think! Vocal has audible popping - will be fixed by the use of a proper mic with pop shield!
Enjoy :)
Here's my version of the Caldoria Heights Global Transporter intro - let me know what you think! Vocal has audible popping - will be fixed by the use of a proper mic with pop shield!
Enjoy :)
Something a bit different...Chroma Key Test
Hello :)
Here's a test of the chroma key system in the compositor of Blender. By using some readily available card from a local stationers, a digital camera and one of my gf's toy kittens, I produced the following test.
Slight issue encountered as I had the toy kitten lying flat against the card, which caused some colour spill. Final HD video recording wil be done at least 1' away from the card.
This is intender for use to recreate the TSA computer videos i.e. the background, theory etc and also the historical comparison logs.
Enjoy!
p.s. special thanks to Marmaduke for lying still on the card
Here's a test of the chroma key system in the compositor of Blender. By using some readily available card from a local stationers, a digital camera and one of my gf's toy kittens, I produced the following test.
Slight issue encountered as I had the toy kitten lying flat against the card, which caused some colour spill. Final HD video recording wil be done at least 1' away from the card.
This is intender for use to recreate the TSA computer videos i.e. the background, theory etc and also the historical comparison logs.
Enjoy!
p.s. special thanks to Marmaduke for lying still on the card
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