Saturday, 15 December 2012

TSA Hallway: Cycles Rework


Here's a work-in-progress shot of the retexture and optimisation of the original TSA Hallway.  Work has gone into the rock texture as well as optimising the meshes and removing all non-seen faces/vertices etc.

In truth this should have been done as the modelling went along but I wasn't disciplined enough at the start of the project to consider this, but now that the scene as a whole is pushing 2 million vertices (hallway, TSA command room & upper floor plus Pegasus and Pegasus chamber) I think that some improvements are warranted!

Anyway I'm going to keep busy with the work, but in the meantime, enjoy!

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