Hello all!
Ok, I've been playing around with textures a lot more, and the texture paint ability in 2.62. The shot below is a result of that playing :) Made with textures from CG Textures.
I think that taking the time to do a lot more texture work will really help the realism and believability.
Enjoy!
A blog detailing my ongoing work on producing a tribute to the Journeyman Project games, created by Presto Studios.
Monday, 27 February 2012
Sunday, 26 February 2012
TSA Hallway: Latest Version
Hey all!
As stated previously, I'm focussing almost exclusively on the TSA. As part of that, from JMP we have the scanner hallway. Still a little work to be done on this before I consider it production ready - enjoy!
As stated previously, I'm focussing almost exclusively on the TSA. As part of that, from JMP we have the scanner hallway. Still a little work to be done on this before I consider it production ready - enjoy!
Thursday, 23 February 2012
TSA Scanner Head - Test 1
Hey all,
Here's the first test of the TSA Scanner. Gives me chills for some reason...possibly because at one point I didn't have the manual with the entry code and I kept trying to guess it.
Incorrect code entered, access denied. Oh the memories :D
Here's the first test of the TSA Scanner. Gives me chills for some reason...possibly because at one point I didn't have the manual with the entry code and I kept trying to guess it.
Incorrect code entered, access denied. Oh the memories :D
New Team Member - Adam B
Hi everyone!
I'm very pleased to welcome Adam B to the development team.
Adam has been working on a custom-coded engine called Aware - see http://code.google.com/p/aware-engine/ for more information. It is still in its early stages, but after speaking with Adam recently I'm very confident that it is ideally suited for Tribute. We have discussed the first tech demo / proof of concept and work is underway.
So, please join me in offering a heartfelt welcome to Adam!
Andy
I'm very pleased to welcome Adam B to the development team.
Adam has been working on a custom-coded engine called Aware - see http://code.google.com/p/aware-engine/ for more information. It is still in its early stages, but after speaking with Adam recently I'm very confident that it is ideally suited for Tribute. We have discussed the first tech demo / proof of concept and work is underway.
So, please join me in offering a heartfelt welcome to Adam!
Andy
Tuesday, 21 February 2012
Journeyman Title Sequence: TSA Logo
Hello!
In the same rationale as the main logo, here's the TSA logo :) Enjoy!
In the same rationale as the main logo, here's the TSA logo :) Enjoy!
Monday, 20 February 2012
New Title Sequence
Hello all!
Here's the "revisioned" main title from the title sequence. Please enjoy and let me know what you think!
Best enjoyed in fullscreen.
Here's the "revisioned" main title from the title sequence. Please enjoy and let me know what you think!
Best enjoyed in fullscreen.
Saturday, 18 February 2012
TSA Command Centre Door: Opening Test
Hello all!
Still working on the TSA...I've actually made this my complete focus. The "original" TSA will be the first environment to be completed i.e. all modelling, texturing, lighting, rendering, animation, interaction, sound effects, music and navigation will be completed before moving on to the next area.
With that in mind, enjoy the test video below :)
Andy
Still working on the TSA...I've actually made this my complete focus. The "original" TSA will be the first environment to be completed i.e. all modelling, texturing, lighting, rendering, animation, interaction, sound effects, music and navigation will be completed before moving on to the next area.
With that in mind, enjoy the test video below :)
Andy
Tuesday, 14 February 2012
TLC for the TSA
Hello everyone!
Apologies for the lack of updates recently, but I'm back with a vengeance :)
Here's an update on the entryway for the "original" TSA. Getting into more detailing and starting to rough in the lighting setup. Enjoy!
Apologies for the lack of updates recently, but I'm back with a vengeance :)
Here's an update on the entryway for the "original" TSA. Getting into more detailing and starting to rough in the lighting setup. Enjoy!
Tuesday, 3 January 2012
Alternate Pegasus: Monitors
Hi there and a very Happy New Year!
A test of a basic model and animation setup for the interior of the "alternate" Pegasus.
Enjoy!
A test of a basic model and animation setup for the interior of the "alternate" Pegasus.
Enjoy!
Monday, 2 January 2012
Mars Generator: Shot 2
Here's a work in progress shot of the Mars Generator section - attempting to get the heat effect of the energy beam nailed down. Enjoy!
Friday, 30 December 2011
Mars Generator: Test 1
Hello!
A VERY rough test of the Mars Generator sequence - still shot and video below. Enjoy, and I'd like to wish a very Happy New Year to everyone!
A VERY rough test of the Mars Generator sequence - still shot and video below. Enjoy, and I'd like to wish a very Happy New Year to everyone!
Monday, 19 December 2011
Control Room: Test 1
A very basic test of the computer layout for the postrip control room. Enjoy!
Sunday, 18 December 2011
Biochip Vault and Power Conduits
Exactly what is says on the tin - early test.
Biochip Vault: Test 001
Hey :)
Here's a test of a model for the biochip vault, heavily inspired by PP. Enjoy!
Here's a test of a model for the biochip vault, heavily inspired by PP. Enjoy!
Sunday, 27 November 2011
Norad: Work in Progress
Here's a progress video on Norad by Cronambs - check it out!
Tuesday, 8 November 2011
Work in Progress...
Good morning!
Well, as always, work is in progress on the latest shots. I'm currently waiting for the most up-to-date render of Pegasus to finish so I can upload the video of that. I've also got a few other things in mind to work on...more info on those as it happens!
Andy
Saturday, 29 October 2011
Pegasus Launch: Corrected Compositing
Good evening!
Well, after a busy house move and despite a lot of dental pain, here is a (corrected) shot of the Pegasus Launch. Bryan pointed out that there was some strange behaviour when the electricity appeared etc. I went back into the compositor and keyframe animated the blurs, as well as some of the settings on the material for the particles etc.
A corrected shot is below, as well as the current compositor setup. A corrected version of the video should be online next week - Renderfarm.fi is currently offline but will be back on Tuesday, so I'm hoping to have the footage rendered no later than Thursday next week.
In the meantime, enjoy!
Well, after a busy house move and despite a lot of dental pain, here is a (corrected) shot of the Pegasus Launch. Bryan pointed out that there was some strange behaviour when the electricity appeared etc. I went back into the compositor and keyframe animated the blurs, as well as some of the settings on the material for the particles etc.
A corrected shot is below, as well as the current compositor setup. A corrected version of the video should be online next week - Renderfarm.fi is currently offline but will be back on Tuesday, so I'm hoping to have the footage rendered no later than Thursday next week.
In the meantime, enjoy!
Saturday, 22 October 2011
Time Travel Effects: 720p Still Render & Compositor Setup
Hello!
Just before I move house, I wanted to put this up to show you a) a HD still from the time travel effects and b) the compositor setup in Blender (one of those "behind the scenes" things hehe). So, for your viewing pleasure, see below :)
Just before I move house, I wanted to put this up to show you a) a HD still from the time travel effects and b) the compositor setup in Blender (one of those "behind the scenes" things hehe). So, for your viewing pleasure, see below :)
Friday, 21 October 2011
Time Travel Effects: Revisited & Revised
Hey!
Here's the latest version of the time travel effects - I wanted a change of pace this evening!
I hope you enjoy!
Here's the latest version of the time travel effects - I wanted a change of pace this evening!
I hope you enjoy!
Thursday, 20 October 2011
Pegasus Launch Animatic: 720p
Hey!
Here's a 720p render of the Pegasus Launch Animatic, rendered out using Renderfarm.fi - a free rendering service. If you're PC has spare processing power, feel free to help not only myself, but the rendering community to render their jobs faster!
Anyway, please enjoy and comment! You'll need to go to Youtube and switch to 720p for the full quality version.
Here's a 720p render of the Pegasus Launch Animatic, rendered out using Renderfarm.fi - a free rendering service. If you're PC has spare processing power, feel free to help not only myself, but the rendering community to render their jobs faster!
Anyway, please enjoy and comment! You'll need to go to Youtube and switch to 720p for the full quality version.
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