A blog detailing my ongoing work on producing a tribute to the Journeyman Project games, created by Presto Studios.
Friday, 14 December 2012
Pegasus: Up Close
Hello!
Here's a test render of Pegasus in Cycles and the new textures, lit with just the emitting objects in the scene. Next step is to start work on the Pegasus interior, keeping it close to what was seen in JMP as opposed to PP.
I didn't even know Blender was capable of this.
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