Tuesday, 22 March 2011

Pegasus: Modelling Push v1

Hiya,

Ok, today I'm looking at the Pegasus device.  I've started rough modelling of all elements to try and pin down the scale and object relationships.  Below is a first rough render of the device in context, looking from the observation area outside the Command Room.

Points to note:  window textures etc need to be added - this will be done later.  Geometry overlaps in central section of Pegasus due to copy/paste & rotation to create a quick model - will be refined once position and scale finalised.

So, without any further ado, here it is :)

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