Tuesday, 22 March 2011

Pegasus: Modelling Push v1


Ok, today I'm looking at the Pegasus device.  I've started rough modelling of all elements to try and pin down the scale and object relationships.  Below is a first rough render of the device in context, looking from the observation area outside the Command Room.

Points to note:  window textures etc need to be added - this will be done later.  Geometry overlaps in central section of Pegasus due to copy/paste & rotation to create a quick model - will be refined once position and scale finalised.

So, without any further ado, here it is :)

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