Saturday, 29 October 2011

Pegasus Launch: Corrected Compositing

Good evening!

Well, after a busy house move and despite a lot of dental pain, here is a (corrected) shot of the Pegasus Launch. Bryan pointed out that there was some strange behaviour when the electricity appeared etc.  I went back into the compositor and keyframe animated the blurs, as well as some of the settings on the material for the particles etc.

A corrected shot is below, as well as the current compositor setup.  A corrected version of the video should be online next week - Renderfarm.fi is currently offline but will be back on Tuesday, so I'm hoping to have the footage rendered no later than Thursday next week.

In the meantime, enjoy!



Saturday, 22 October 2011

Time Travel Effects: 720p Still Render & Compositor Setup

Hello!

Just before I move house, I wanted to put this up to show you a) a HD still from the time travel effects and b) the compositor setup in Blender (one of those "behind the scenes" things hehe).  So, for your viewing pleasure, see below :)



Friday, 21 October 2011

Time Travel Effects: Revisited & Revised

Hey!

Here's the latest version of the time travel effects - I wanted a change of pace this evening!

I hope you enjoy!

Thursday, 20 October 2011

Pegasus Launch Animatic: 720p

Hey!

Here's a 720p render of the Pegasus Launch Animatic, rendered out using Renderfarm.fi - a free rendering service.  If you're PC has spare processing power, feel free to help not only myself, but the rendering community to render their jobs faster!

Anyway, please enjoy and comment!  You'll need to go to Youtube and switch to 720p for the full quality version.

Tuesday, 18 October 2011

Pegasus Launch Progress: HD stil

Hiya,

Here's a progress shot from the Pegasus launch sequence.  A lot of compositing has been done on this sequence - I hope you like the outcome!

As always, please please PLEASE feel free to comment and give your thoughts/criticism on this.  Any and all comments are greatly appreciated!

Monday, 17 October 2011

Sparks test video

Hi!

Well after the last post I couldn't leave the sparks unfinished, or at least unmodified!  The test video below is the product of those changes.  I hope you enjoy it!  I feel it's working a lot better than the previous test.

Yikes...where did that week go??

Hey!

I can't believe that the last post was a week ago...I really don't know where the time goes!

This is very much a work in progress shot - I've been playing with a power bolt hitting the far wall and a shower of sparks coming off.  The sparks in this shot are far too big and come too far, but that will be fixed in the next version.

Anyway, I thought I'd post this for you to see the progress!  Enjoy!

Monday, 10 October 2011

Pegasus Lift Descent...early version

Hey,

As a bonus, Blender has been rendering hard this evening, so I wanted to show you what it's produced :)

Here's an early test version of the lift descent to Pegasus in the TSA...the lift is noticeably absent in this shot however...work, as ever, in progress :)

Enjoy!

I bet you can guess where this is...

Evening all :)

Switching back to the original (and in my case, favourite) Pegasus, here's a sneak peek of the view from just outside the main entry door, facing 90 degrees left.  Certainly gives a sense of scale to it...enjoy!!

Sunday, 9 October 2011

Alternate Pegasus: Concept

Hello!

Working off the idea that after jumping (I nearly said leaping, but didn't want to cause any confusion with Dr. Beckett's exploits!) over the temporal rip would change the present, and not forgetting the redesigned Pegasus in PP, I thought it would be fun to have the machine change when you return from securing the Historical Log.  The "old" machine would then only reappear once the three rips had been corrected.

With this in mind, I would like to show you the first "concept" model of Pegasus V2.  Please note that this is only after 15 minutes work - this is by no means representative of final quality!

Enjoy!

Pegasus Launch Animatic v3 + still hires!

Hey!

That's right, version 3 of the launch animatic is here!  I've tried a few different methods of getting the "claw power" working well, and came up with this.  Let me know what you think!

Enjoy!



Saturday, 8 October 2011

Pegasus Launch Animatic: HD Still with texture work

Good morning all!

Here's a shot during the launch, showing the vector blur and depth of field, as well as the latest texture and lighting work.  Enjoy!

Friday, 7 October 2011

Pegasus Launch Animatic v2 + still hires!

Evening all :)

Here's an updated video of the Pegasus launch, along with a hires still!  This is all still very much a work in progress, but I'm quite happy with the level of detail in this model now.  I apologise for the lower quality video - I rendered it slightly smaller to get the render time up a bit :)


Thursday, 6 October 2011

New Day, New Render...

Hey!

Here's the latest version of Pegasus, after another couple of hours in the modelling chair.  I'm pretty happy with how the details are turning out now, having gone through a few hours of "micro" detailing.

I'd really like to hear what you think of this!

Enjoy!



Andy

Wednesday, 5 October 2011

One more before bed...

Just a quick post before bed!

Been fiddling around with the lighting and the blurring a little more, and came up with this...action photo!

Enjoy!

Pegasus Launch Animatic

Hey,

Here's another one for you!  Very rough animatic, using this to test some lighting ideas, model etc.  More work has been done on the model since, but I thought you might like to check it out!

Enjoy :)



Andy

Here we go...

Hey!

Apologies for my extreme absence over the last few months...changing jobs, training, studying and sleeping (in the odd moment I've had) have all been very much in evidence.  However, I have been wanting to get some time on the project for a while, so here we are :)

Below is the latest version of Pegasus.  I have taken all the textures off, focussing on making the model as convincing as possible.  If the model can work without textures, the textures will finish it off nicely.  Also, it means that preview renders happen a lot faster, which is a bonus!

Without further ado, the latest Pegasus!