Saturday, 29 October 2011

Pegasus Launch: Corrected Compositing

Good evening!

Well, after a busy house move and despite a lot of dental pain, here is a (corrected) shot of the Pegasus Launch. Bryan pointed out that there was some strange behaviour when the electricity appeared etc.  I went back into the compositor and keyframe animated the blurs, as well as some of the settings on the material for the particles etc.

A corrected shot is below, as well as the current compositor setup.  A corrected version of the video should be online next week - Renderfarm.fi is currently offline but will be back on Tuesday, so I'm hoping to have the footage rendered no later than Thursday next week.

In the meantime, enjoy!



Saturday, 22 October 2011

Time Travel Effects: 720p Still Render & Compositor Setup

Hello!

Just before I move house, I wanted to put this up to show you a) a HD still from the time travel effects and b) the compositor setup in Blender (one of those "behind the scenes" things hehe).  So, for your viewing pleasure, see below :)



Friday, 21 October 2011

Time Travel Effects: Revisited & Revised

Hey!

Here's the latest version of the time travel effects - I wanted a change of pace this evening!

I hope you enjoy!

Thursday, 20 October 2011

Pegasus Launch Animatic: 720p

Hey!

Here's a 720p render of the Pegasus Launch Animatic, rendered out using Renderfarm.fi - a free rendering service.  If you're PC has spare processing power, feel free to help not only myself, but the rendering community to render their jobs faster!

Anyway, please enjoy and comment!  You'll need to go to Youtube and switch to 720p for the full quality version.

Tuesday, 18 October 2011

Pegasus Launch Progress: HD stil

Hiya,

Here's a progress shot from the Pegasus launch sequence.  A lot of compositing has been done on this sequence - I hope you like the outcome!

As always, please please PLEASE feel free to comment and give your thoughts/criticism on this.  Any and all comments are greatly appreciated!

Monday, 17 October 2011

Sparks test video

Hi!

Well after the last post I couldn't leave the sparks unfinished, or at least unmodified!  The test video below is the product of those changes.  I hope you enjoy it!  I feel it's working a lot better than the previous test.

Yikes...where did that week go??

Hey!

I can't believe that the last post was a week ago...I really don't know where the time goes!

This is very much a work in progress shot - I've been playing with a power bolt hitting the far wall and a shower of sparks coming off.  The sparks in this shot are far too big and come too far, but that will be fixed in the next version.

Anyway, I thought I'd post this for you to see the progress!  Enjoy!

Monday, 10 October 2011

Pegasus Lift Descent...early version

Hey,

As a bonus, Blender has been rendering hard this evening, so I wanted to show you what it's produced :)

Here's an early test version of the lift descent to Pegasus in the TSA...the lift is noticeably absent in this shot however...work, as ever, in progress :)

Enjoy!

I bet you can guess where this is...

Evening all :)

Switching back to the original (and in my case, favourite) Pegasus, here's a sneak peek of the view from just outside the main entry door, facing 90 degrees left.  Certainly gives a sense of scale to it...enjoy!!

Sunday, 9 October 2011

Alternate Pegasus: Concept

Hello!

Working off the idea that after jumping (I nearly said leaping, but didn't want to cause any confusion with Dr. Beckett's exploits!) over the temporal rip would change the present, and not forgetting the redesigned Pegasus in PP, I thought it would be fun to have the machine change when you return from securing the Historical Log.  The "old" machine would then only reappear once the three rips had been corrected.

With this in mind, I would like to show you the first "concept" model of Pegasus V2.  Please note that this is only after 15 minutes work - this is by no means representative of final quality!

Enjoy!

Pegasus Launch Animatic v3 + still hires!

Hey!

That's right, version 3 of the launch animatic is here!  I've tried a few different methods of getting the "claw power" working well, and came up with this.  Let me know what you think!

Enjoy!



Saturday, 8 October 2011

Pegasus Launch Animatic: HD Still with texture work

Good morning all!

Here's a shot during the launch, showing the vector blur and depth of field, as well as the latest texture and lighting work.  Enjoy!

Friday, 7 October 2011

Pegasus Launch Animatic v2 + still hires!

Evening all :)

Here's an updated video of the Pegasus launch, along with a hires still!  This is all still very much a work in progress, but I'm quite happy with the level of detail in this model now.  I apologise for the lower quality video - I rendered it slightly smaller to get the render time up a bit :)


Thursday, 6 October 2011

New Day, New Render...

Hey!

Here's the latest version of Pegasus, after another couple of hours in the modelling chair.  I'm pretty happy with how the details are turning out now, having gone through a few hours of "micro" detailing.

I'd really like to hear what you think of this!

Enjoy!



Andy

Wednesday, 5 October 2011

One more before bed...

Just a quick post before bed!

Been fiddling around with the lighting and the blurring a little more, and came up with this...action photo!

Enjoy!

Pegasus Launch Animatic

Hey,

Here's another one for you!  Very rough animatic, using this to test some lighting ideas, model etc.  More work has been done on the model since, but I thought you might like to check it out!

Enjoy :)



Andy

Here we go...

Hey!

Apologies for my extreme absence over the last few months...changing jobs, training, studying and sleeping (in the odd moment I've had) have all been very much in evidence.  However, I have been wanting to get some time on the project for a while, so here we are :)

Below is the latest version of Pegasus.  I have taken all the textures off, focussing on making the model as convincing as possible.  If the model can work without textures, the textures will finish it off nicely.  Also, it means that preview renders happen a lot faster, which is a bonus!

Without further ado, the latest Pegasus!

Wednesday, 31 August 2011

Project Update - 31 August 2011

Hey all,

Ok, I've come to a decision with the project...it will go on as planned.  I love Journeyman far too much to let it slide.

With this in mind, I've jumped into heavy testing with the Blender Cycles renderer.  Promising results - nothing to post up as yet - as soon as I have something postworthy (is that even a word) I'll put it on here.

In the meantime, I'll be contacting the rest of the team to see what's happening.  I've been out of the loop for a little while, but it's all good.  Anyway, I enjoy a challenge, so trying to do all this alongside a new job and studying should be interesting :D

Rock on,

Andy

Friday, 29 July 2011

Project Update: 29 July 2011

Hello all,

I'm posting to let you know that I am starting a new job in September in IT, and a part of this is I need to complete some exams in my first year in the post.  Therefore, if I'm not at work, I'll more than likely be studying!

I am therefore stepping back from the project, but I would like to ask if anyone would be interested in taking over and co-ordinating the project?  I certainly don't want to see this stop, and will contribute as and when I can, but I can't have the full involvement that I've had up until now.

Please let me know if anyone would like to take the reigns.  If not, the project may have to be put onto the back burner for the forseeable future.

Best,

Andy

Friday, 8 July 2011

Concept Story - Part 2 - written by Zack Sparks

The lift was never fast enough. Especially when it knew Gage was late for work.  It was all Gage could do—keep waving over the scanner pad on the wall. The lift knew he was there—it had switched green on the first swipe. All he could hear was the low, soft hum of the lift elsewhere in Caldoria, sliding here and there, echoing its machine-like call through the reverberating, hollow tube behind this door.

Gage's earpiece slid around in front of him and the screen deployed over his right eye. An advertisement for some new furniture came on. Air chairs. Because this is what mattered right now.

“No, thank you,” Gage intoned.

The ad changed, becoming brighter and more interactive. A person appeared on the screen, pleading with the viewer.

“No.”

The earpiece screen slid back up and collapsed into the device, which retreated back into Gage's ear.

Tap, tap, tap, tap.

The lift tone sounded. “Roof access,” a robotic female voice said from the scanner pad's speaker. Gage was one floor down from the roof, so this was a good sign. Another short hum later, and the tone sounded again, louder and fuller. The door slid open, and Gage stepped on. “Lobby,” he said. His body shifted with the movement of the lift.

Gage sighed. And stared.

He had to start getting to bed earlier. Either that, or find another job. Usually, he didn't care, but the message that read on his earpiece this morning was a little morbid. Termination. Maybe his soul would remain. It just sounded so final. They weren't exactly handing out jobs on Caldoria. Especially jobs like this one. Bleary-eyed, he promised himself it wouldn't happen again. Just like he did the week prior.

The lift stopped, and the door slid back. Gage stepped out into the lobby of his apartment building and looked around. The scene was agreeable to everyone. Except Gage, because he saw through the layer of calm that shone from the light pastel furniture and desks. On the wall behind the front counter, the logo of the building was mounted and backlit in some brushed metal; some abstract, sculpted metal that was the brainchild of either a marketing engineer who had been staring at data too long or a bored five-year old.

Blues, purples, and hints of yellow dominated the color patterns on the walls, sweeping up and around the smooth, sliding corners of the walls. Projections were rotating around the center of the lobby, around a sitting area with a few tables and chairs. The lobby was designed by someone who didn't believe in the concept of angles; everything swam into something else smoothly and without interruption.

The information kiosk sat at Gage's right, while the front desk at left was currently not staffed. It was probably too early for staff to man the desk; the information kiosk had all but eliminated most of the typical apartment trappings. There were a few fellow tenants in the lobby. A man was in the corner reading a book, facing Caldoria Gardens. A younger woman was walking to the first floor rooms from the main entrance, while a child (perhaps of the woman's) was catching up. Gage turned the corner to his right and walked to the fixture to the right of the kiosk.

The Global Transporter seemed to glow in the soft, artificial morning light. It stood in stark contrast to the lobby itself. There were many calculated angles defining the structure of the object. It was clearly an object that was designed for efficiency; the only arc on the device appeared to be the circular Global Transport logo featured large and on the front of the device.

There were three primary parts of the transporter. Two equal arms, each a dark bluish-gray in color, bent across the cover of the object. Meanwhile, a double-hinged slab of metal sat, covering the interior of the object itself, bending at neck and knee level. Gage crossed to the object and waved across its scanner pad. A voice greeted him. “Global Transporter, Caldoria Heights Apartments, Sector Three. Searching for transport route now.” A pause. “Route accessed. Upon entering, transport card will be required. Thank you for using Global Transport.” A chime followed the message, rather cheerful and musical, almost like an apology or a statement of gratitude.

Gage sighed again. He felt his earpiece begin to slide around again. He knew the message, this time. There would be that word again—termination.

As Gage stood in front of the device, the blue-gray arms motorized, first moving toward Gage and then opening wide as if they were offering a hug to the user. After they had slid back, the lower hinge of the top folded up, reached its final position, and then lifted up again—this time with the middle section as well, as if it were peeling itself away to reveal a chair that appeared to be made out of some sort of clear metal or lucite material. The chair slid forward, offering itself to Gage. He obliged.

Where to, Gage? Come in the front way, and risk the boss seeing you? Sure, the system would know he was late, but he would at least avoid a lecture. It would take more time to take the maintenance transport, though. The system kept an actual time of Gage's arrival, but the question remained if his boss would find a large difference between 7 minutes late and 9 minutes late. As the top replaced itself over Gage, sitting now in the glowing chair, he decided to enter through the front door. Just to be safe. Those two minutes may save his job. The screen slid open on the underside of the Transporter's top. A thin panel folded down onto Gage's lap with a card reader to the right, a green arrow pulsating gently at it's mouth. Gage put his card into the slot.

Great, more speaking. “Preparing for transport. Recording passenger's organic substratum.” Blah, blah, blah. Gage had the entire speech memorized by now. It was the same one, every single day, for the last four years.

“Prepare for molecular disintegration.” At least it was better than termination.