Hello :)
Here's an updated shot of the TSA entry hallway looking back at the main door. I've been putting a lot of work into the rock texture, trying to give it a surface without making it look too jagged or rough.
Enjoy!
A blog detailing my ongoing work on producing a tribute to the Journeyman Project games, created by Presto Studios.
Friday, 14 December 2012
Tuesday, 11 December 2012
Pegasus: Cycles Overview
Evening all!
Here's an overview shot of Pegasus taken from near the back wall. Work still in progress although I've got a lot done to the textures of the tubes this evening; metalwork is coming together nicely.
Enjoy!
Here's an overview shot of Pegasus taken from near the back wall. Work still in progress although I've got a lot done to the textures of the tubes this evening; metalwork is coming together nicely.
Enjoy!
Monday, 10 December 2012
Pegasus Texturing
Good evening!
Just a quick post before heading for bed...burning the candle at both ends here. Might have to find a modern-day equivalent for that phrase...burning the...erm...bulb at both ends?
Yeah still needs some work. As does Pegasus! But more progress has been made - check out the shots below. Enjoy!
Just a quick post before heading for bed...burning the candle at both ends here. Might have to find a modern-day equivalent for that phrase...burning the...erm...bulb at both ends?
Yeah still needs some work. As does Pegasus! But more progress has been made - check out the shots below. Enjoy!
Sunday, 9 December 2012
TSA Scanner Hallway: Texture Work
Good morning all!
Here's some shots of the work going on in the scanner hallway. A huge rework for the rock texture and a render showing the supports etc without the main scanner rings.
I hope you like them!
Here's some shots of the work going on in the scanner hallway. A huge rework for the rock texture and a render showing the supports etc without the main scanner rings.
I hope you like them!
Saturday, 8 December 2012
Pegasus: Cycles Texture Work
Hello!
Title is self explanatory for this one; reworking Pegasus for the Cycles render engine and getting into some photo mapping for textures and bump maps. Still early days but great progress being made thanks to this fantastic renderer! Enjoy!!
Title is self explanatory for this one; reworking Pegasus for the Cycles render engine and getting into some photo mapping for textures and bump maps. Still early days but great progress being made thanks to this fantastic renderer! Enjoy!!
Scanner: Phone Wallpaper
Hi,
Just a quick note; I rendered out a phone wallpaper (res 720x1280) - feel free to download and enjoy!
Just a quick note; I rendered out a phone wallpaper (res 720x1280) - feel free to download and enjoy!
Scanners: Cycles Rework
Good morning all :)
I've been doing a fair bit of experimentation using Cycles, the new Blender render engine. It allows for a far faster workflow as you can see in real-time how the environment and materials are looking.
With this in mind, here's a work-in-progress rework of the TSA Scanners. Enjoy!
I've been doing a fair bit of experimentation using Cycles, the new Blender render engine. It allows for a far faster workflow as you can see in real-time how the environment and materials are looking.
With this in mind, here's a work-in-progress rework of the TSA Scanners. Enjoy!
Sunday, 2 December 2012
Hello!
After a large PC upgrade recently I've been messing around with Cycles and re-visiting some of the existing environs that I'd started work on. With that in mind...enjoy!
Andy
After a large PC upgrade recently I've been messing around with Cycles and re-visiting some of the existing environs that I'd started work on. With that in mind...enjoy!
Andy
Sunday, 11 November 2012
Project Update
Hello all!
Just a quick update. I've had to take some time out from the project recently due to personal reasons. However, I am keen to get back into it and the rest of the team have been doing some fantastic work behind the scenes so watch this space!
All for now,
Andy
Just a quick update. I've had to take some time out from the project recently due to personal reasons. However, I am keen to get back into it and the rest of the team have been doing some fantastic work behind the scenes so watch this space!
All for now,
Andy
Saturday, 15 September 2012
Titles...with music and VO!
Hello!
Here's a version of the titles with music and voiceover! Everything is still work in progress but wanted to share this...really excited :)
Andy
Here's a version of the titles with music and voiceover! Everything is still work in progress but wanted to share this...really excited :)
Andy
Sunday, 9 September 2012
Update
Good morning everyone!
An update on the project - things are still moving on at a good pace but there have been some exciting developments that I can't talk about at this time - watch this space for more :)
Andy
An update on the project - things are still moving on at a good pace but there have been some exciting developments that I can't talk about at this time - watch this space for more :)
Andy
Sunday, 1 July 2012
Mars Gantry Walk Anim - first version on Renderfarm!
Hello all!
The first video is now in the queue on Renderfarm.fi, session number 9715. Let's render as much as we can to get the queue down so that this session can render :)
Also, a huge shout out to the active members of the renderfarm.fi team; smp55, BryanS, will1701a, tecssil, jrod5 and Wongfive who have helped render sessions so far! Keep it going :)
All for now,
Andy
The first video is now in the queue on Renderfarm.fi, session number 9715. Let's render as much as we can to get the queue down so that this session can render :)
Also, a huge shout out to the active members of the renderfarm.fi team; smp55, BryanS, will1701a, tecssil, jrod5 and Wongfive who have helped render sessions so far! Keep it going :)
All for now,
Andy
Saturday, 23 June 2012
Mars: Train Building - first 30 minutes
Hello!
Here's the Morimoto train after 30 minutes of modelling. Very low detail at the moment, but it should give you some idea of how it's progressing :)
Enjoy!
Here's the Morimoto train after 30 minutes of modelling. Very low detail at the moment, but it should give you some idea of how it's progressing :)
Enjoy!
Morimoto Gantry Update
Hello all!
Here's the latest intel from the Morimoto Mars Colony...construction is going well on the gantry, and the site manager promises to begin construction on the transport station very soon, once they can begin moving materials across the gantry.
In the meantime, he's sent us this lovely shot this morning. Can't see many workers out there though; must be enjoying the Martian sunrise!!
Enjoy :)
Here's the latest intel from the Morimoto Mars Colony...construction is going well on the gantry, and the site manager promises to begin construction on the transport station very soon, once they can begin moving materials across the gantry.
In the meantime, he's sent us this lovely shot this morning. Can't see many workers out there though; must be enjoying the Martian sunrise!!
Enjoy :)
Monday, 18 June 2012
Progress Update - Monday 18th June 2012
Hey hey :)
Some fantastic progress has been made over the last few days. I won't go into a huge amount of detail, but the first pass of a couple of the environments has been started and the first very basic tests been loaded into the Aware engine.
These tests are looking at a) the current status of the engine and b) the current quality of the environments, specifically highlighting issues with modelling/texturing/compositing/game implementation. Issues are being identified and fixes being put in place to prevent future crop-ups of the same issue. While this will take a lot of time at this stage, I believe that it is critically important to get this right now rather than have to come back and fix a swathe of issues that could have been avoided.
Work is, as ever, in progress; I would like to say thanks to you all for sticking with myself and the team so far. It has been a rollercoaster since I started the project almost 14 months ago and I'm loving every minute.
Also (and not for the last time), a massive thanks to Presto Studios for their vision back in the early 90s. Without them I wouldn't be working on this project, and without their blessing I wouldn't have the heart to do it.
Long live Journeyman.
Andy
Some fantastic progress has been made over the last few days. I won't go into a huge amount of detail, but the first pass of a couple of the environments has been started and the first very basic tests been loaded into the Aware engine.
These tests are looking at a) the current status of the engine and b) the current quality of the environments, specifically highlighting issues with modelling/texturing/compositing/game implementation. Issues are being identified and fixes being put in place to prevent future crop-ups of the same issue. While this will take a lot of time at this stage, I believe that it is critically important to get this right now rather than have to come back and fix a swathe of issues that could have been avoided.
Work is, as ever, in progress; I would like to say thanks to you all for sticking with myself and the team so far. It has been a rollercoaster since I started the project almost 14 months ago and I'm loving every minute.
Also (and not for the last time), a massive thanks to Presto Studios for their vision back in the early 90s. Without them I wouldn't be working on this project, and without their blessing I wouldn't have the heart to do it.
Long live Journeyman.
Andy
Saturday, 16 June 2012
Equirectangular Mars Gantry
Hello!
Another stage in the development testing - this image was output as six cube faces then stitched into an equirectangular output. I thought I'd share it - gives an interesting perspective on Mars :)
Enjoy!
Another stage in the development testing - this image was output as six cube faces then stitched into an equirectangular output. I thought I'd share it - gives an interesting perspective on Mars :)
Enjoy!
Thursday, 14 June 2012
VR Test Shots
Hello!
Six shots below comprise the first part of the VR test using Adam's Aware Engine. I'm very excited; we had our first tech demo the other day which went very well indeed, so I'm eager to see how the rendered shots will look in the engine!
I thought I'd share the shots - enjoy :)
Six shots below comprise the first part of the VR test using Adam's Aware Engine. I'm very excited; we had our first tech demo the other day which went very well indeed, so I'm eager to see how the rendered shots will look in the engine!
I thought I'd share the shots - enjoy :)
Monday, 11 June 2012
Helping with Rendering
Hello!
I've been helping "crunch" renders on www.renderfarm.fi for a good while now, and use this service myself for the big rendering jobs/tests (especially at hires). It is a free service to both render and contribute too.
At this time, I have set up a rendering "team" called Journeyman Project Tribute, and would be incredibly grateful if you could sign up for a FREE account, download BOINC onto your PC and start crunching :)
BOINC uses the resources of your PC to render other projects (including Journeyman runs). You can set how much of your processor you want to use, or in multicore PCs how many of the cores to use for rendering.
If you sign up, please comment here so I can add you to the Jourmeyman team. It would be great if we could all contribute; not only would we be helping render Journeyman scenes faster, but helping other artists as well :)
Best,
Andy
I've been helping "crunch" renders on www.renderfarm.fi for a good while now, and use this service myself for the big rendering jobs/tests (especially at hires). It is a free service to both render and contribute too.
At this time, I have set up a rendering "team" called Journeyman Project Tribute, and would be incredibly grateful if you could sign up for a FREE account, download BOINC onto your PC and start crunching :)
BOINC uses the resources of your PC to render other projects (including Journeyman runs). You can set how much of your processor you want to use, or in multicore PCs how many of the cores to use for rendering.
If you sign up, please comment here so I can add you to the Jourmeyman team. It would be great if we could all contribute; not only would we be helping render Journeyman scenes faster, but helping other artists as well :)
Best,
Andy
Sunday, 10 June 2012
Back to basics...clay render
Hey :)
It's been a while since the last update - been working more on Pegasus (I will get it finished one of these days!) as well as working a few other things behind the scenes.
I thought I'd post up the clay render - I think it shows off a lot of the detail that you might not otherwise see once the final lighting and animations are all done - enjoy!
It's been a while since the last update - been working more on Pegasus (I will get it finished one of these days!) as well as working a few other things behind the scenes.
I thought I'd post up the clay render - I think it shows off a lot of the detail that you might not otherwise see once the final lighting and animations are all done - enjoy!
Subscribe to:
Posts (Atom)





















