Hello!
A quick update; I was blown away by the work that Bo has done on the Mars robot, and wanted to show you a quick walk cycle test.
This is very much work in progress; I animated the walk cycle quickly and there are errors in it, but as with everything else, these issues will be worked out as work progresses.
Enjoy!
A blog detailing my ongoing work on producing a tribute to the Journeyman Project games, created by Presto Studios.
Saturday, 23 April 2011
Project update
Hello :)
Well, it's been about six or seven weeks since I started this project, and things have really been moving on apace. I'm really thankful to have excellent people helping me on this as well, and to them a massive thanks for everything they've contributed so far - it really is becoming a collaborative effort.
Also, there might not be any updates for a day or two as it is my 30th birthday today. However, there are some very exciting developments in the pipeline, so stay tuned for more news in the future ;)
Thanks again for your continued support and encouragement!
Andy Curry
Well, it's been about six or seven weeks since I started this project, and things have really been moving on apace. I'm really thankful to have excellent people helping me on this as well, and to them a massive thanks for everything they've contributed so far - it really is becoming a collaborative effort.
Also, there might not be any updates for a day or two as it is my 30th birthday today. However, there are some very exciting developments in the pipeline, so stay tuned for more news in the future ;)
Thanks again for your continued support and encouragement!
Andy Curry
Friday, 22 April 2011
Unidentified Shuttle leaving Morimoto...(shuttle test #1)
Hello!
Earlier this morning, an unidentified shuttle was seen leaving the Morimoto Mars colony...
Actually, it's just a test of my first shuttle model ;)
Enjoy!
Earlier this morning, an unidentified shuttle was seen leaving the Morimoto Mars colony...
Actually, it's just a test of my first shuttle model ;)
Enjoy!
Thursday, 21 April 2011
Mars Gantry: Progress Update 2
Hello!
Another progress update on the Mars Gantry; I've been focussing on the textures and lighting; refining the textures that were in the scene and adding new textures to the floor and ceiling. As well as this I've revised the lighting setup, as well as adding a couple of effects in the compositor.
I think it's definitely getting towards photoreal, but there is still a lot of work to do.
Enjoy!
Another progress update on the Mars Gantry; I've been focussing on the textures and lighting; refining the textures that were in the scene and adding new textures to the floor and ceiling. As well as this I've revised the lighting setup, as well as adding a couple of effects in the compositor.
I think it's definitely getting towards photoreal, but there is still a lot of work to do.
Enjoy!
Mars Chase Animatic
Hello!
Here's the first test animatic of the Mars chase. I wanted to give this a go to see how the lighting would work on an expansive environment, as well as solving a few other issues.
Please bear in mind that this is the first animatic of this shot - this is in no way a production shot.
Enjoy!
Here's the first test animatic of the Mars chase. I wanted to give this a go to see how the lighting would work on an expansive environment, as well as solving a few other issues.
Please bear in mind that this is the first animatic of this shot - this is in no way a production shot.
Enjoy!
Bryan's Gas Canister
Hello!
Here's a still shot of Bryan's Gas Canister model. HDRI has been added, and I think this is the best yet. Full animation will follow as soon as it has rendered - might take a while though ;)
Enjoy!
Here's a still shot of Bryan's Gas Canister model. HDRI has been added, and I think this is the best yet. Full animation will follow as soon as it has rendered - might take a while though ;)
Enjoy!
Wednesday, 20 April 2011
Mars Gantry: Progress Update
Hello!
Further progress has been made on the Mars gantry - a lot more detail has been added to the supporting structure - landscape still to be added.
Enjoy!
Further progress has been made on the Mars gantry - a lot more detail has been added to the supporting structure - landscape still to be added.
Enjoy!
Tuesday, 19 April 2011
World Science Centre: Shape Study
Hello!
I carried out a study on the shapes of the walls and general layout of the WSC - image below. This was a 30 minute study - a lot more work still to do on the final model.
Enjoy!
I carried out a study on the shapes of the walls and general layout of the WSC - image below. This was a 30 minute study - a lot more work still to do on the final model.
Enjoy!
Monday, 18 April 2011
Voice Over Samples
Hello!
I've got the good quality mic and recording setup sorted, so thought I'd have a stab at a couple of VO's. The first is the extended Global Transporter VO, minus the fly section, but including the planned transport sound effect - let me know what you think of this!
The second sample is the TSA Entry Door VO. Again, thoughts on this are appreciated!
Enjoy!
I've got the good quality mic and recording setup sorted, so thought I'd have a stab at a couple of VO's. The first is the extended Global Transporter VO, minus the fly section, but including the planned transport sound effect - let me know what you think of this!
The second sample is the TSA Entry Door VO. Again, thoughts on this are appreciated!
Enjoy!
Sunday, 17 April 2011
Global Transporter: Long Animation Test
Hello!
Further work on the Global Transporter. I rendered this test out to check for issues with textures, animation, lighting etc. Glad I did, because I found some :) They'll all be worked out as part of ongoing development.
Please also note that I've only modelled one of the clamps; the other will be added shortly.
Enjoy!
Further work on the Global Transporter. I rendered this test out to check for issues with textures, animation, lighting etc. Glad I did, because I found some :) They'll all be worked out as part of ongoing development.
Please also note that I've only modelled one of the clamps; the other will be added shortly.
Enjoy!
Saturday, 16 April 2011
Bryan's Global Transporter Card
Final update of the day...here's a video of the Global Transporter card, modelled by Bryan. I think you'll agree that this is a fantastic model!
I added some HDR lighting and gave the numbers a fairly high reflectivity, and the card itself a very slight reflectivity. As well as this, vector blur was added in the compositor to give it the feeling of motion.
Enjoy!
Caldoria Heights Global Transporter Sample
Hello all,
Here's my version of the Caldoria Heights Global Transporter intro - let me know what you think! Vocal has audible popping - will be fixed by the use of a proper mic with pop shield!
Enjoy :)
Here's my version of the Caldoria Heights Global Transporter intro - let me know what you think! Vocal has audible popping - will be fixed by the use of a proper mic with pop shield!
Enjoy :)
Something a bit different...Chroma Key Test
Hello :)
Here's a test of the chroma key system in the compositor of Blender. By using some readily available card from a local stationers, a digital camera and one of my gf's toy kittens, I produced the following test.
Slight issue encountered as I had the toy kitten lying flat against the card, which caused some colour spill. Final HD video recording wil be done at least 1' away from the card.
This is intender for use to recreate the TSA computer videos i.e. the background, theory etc and also the historical comparison logs.
Enjoy!
p.s. special thanks to Marmaduke for lying still on the card
Here's a test of the chroma key system in the compositor of Blender. By using some readily available card from a local stationers, a digital camera and one of my gf's toy kittens, I produced the following test.
Slight issue encountered as I had the toy kitten lying flat against the card, which caused some colour spill. Final HD video recording wil be done at least 1' away from the card.
This is intender for use to recreate the TSA computer videos i.e. the background, theory etc and also the historical comparison logs.
Enjoy!
p.s. special thanks to Marmaduke for lying still on the card
Competition: Sinclair Impressions
Hello!
A slightly different type of post today.
I'm running a competition over the next fortnight, giving you the opportunity to record and send me your best Elliot Sinclair impression. The winner of the competition gets to step into the shoes of Dr. Sinclair, the father of time travel, for the remake.
I'd like you to use the following piece of dialogue in your impression.
"I know the one place in all of Sector Three with the best view of the Capitol Building. And from that place, with a weapon of my own devising, I will assassinate the Cyrollan delegate myself."
Either comment on this post, or email me at AndrewCurry2 at googlemail dot com. Closing date for entries is Sunday 1 May at 12:00 midday GMT.
For inspiration, use the following video, time reference of 09:00. I did not create or upload this video.
A slightly different type of post today.
I'm running a competition over the next fortnight, giving you the opportunity to record and send me your best Elliot Sinclair impression. The winner of the competition gets to step into the shoes of Dr. Sinclair, the father of time travel, for the remake.
I'd like you to use the following piece of dialogue in your impression.
"I know the one place in all of Sector Three with the best view of the Capitol Building. And from that place, with a weapon of my own devising, I will assassinate the Cyrollan delegate myself."
Either comment on this post, or email me at AndrewCurry2 at googlemail dot com. Closing date for entries is Sunday 1 May at 12:00 midday GMT.
For inspiration, use the following video, time reference of 09:00. I did not create or upload this video.
Thursday, 14 April 2011
Global Transporter: Model and Anim v1
Hello!
This is a very, very rough model and animation. I wanted to check for any mesh issues so far - there is one where the wider bottom part of the door intersects the narrow part - this will be resolved as part of the continued progress on the transporter.
Comments welcome on progress as always!
Enjoy :)
This is a very, very rough model and animation. I wanted to check for any mesh issues so far - there is one where the wider bottom part of the door intersects the narrow part - this will be resolved as part of the continued progress on the transporter.
Comments welcome on progress as always!
Enjoy :)
Wednesday, 13 April 2011
TSA Entry Door: Access Denied VO
Hello!
I thought I might go for a slight change of pace this evening, and have been tinkering with a microphone and some effects...came up with the following. I don't know how many times I heard this...lost the manual and had to work it out by trial and error!
Enjoy!
I thought I might go for a slight change of pace this evening, and have been tinkering with a microphone and some effects...came up with the following. I don't know how many times I heard this...lost the manual and had to work it out by trial and error!
Enjoy!
Bryan's Antidote: render v2
Hello!
Here's the "fixed" render of the antidote. I've added some HDR lighting to the scene, as well as altering the glow effect on the edges. Rendered using the vSwarm network - total cpu rendertime for 96 frames: 83 hours!
Enjoy!
Here's the "fixed" render of the antidote. I've added some HDR lighting to the scene, as well as altering the glow effect on the edges. Rendered using the vSwarm network - total cpu rendertime for 96 frames: 83 hours!
Enjoy!
Historical Log Test v1
Hello!
Here's a test to try and get a good setup for replicating the surface of an optical disc. While the result isn't ideal, I think it's a good starting point. The TSA symbol needs to be added to the other side, as well as setting up HDRI lighting etc.
Comments and feedback are welcome as always!
Here's a test to try and get a good setup for replicating the surface of an optical disc. While the result isn't ideal, I think it's a good starting point. The TSA symbol needs to be added to the other side, as well as setting up HDRI lighting etc.
Comments and feedback are welcome as always!
Journeyman Key: V1
Hello!
Here's a render of the Journeyman Key model. Rendered this out without antialiasing to keep the render time down to a friendly level. All feedback is welcome; I've got an idea or two to modify the handle design to be more practical and stowable.
Enjoy!
Here's a render of the Journeyman Key model. Rendered this out without antialiasing to keep the render time down to a friendly level. All feedback is welcome; I've got an idea or two to modify the handle design to be more practical and stowable.
Enjoy!
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